Initial Velocity given Maximum Horizontal Range of Projectile Solution

STEP 0: Pre-Calculation Summary
Formula Used
Initial Velocity of Projectile Motion = sqrt(Maximum Horizontal Range*[g])
vpm = sqrt(Hmax*[g])
This formula uses 1 Constants, 1 Functions, 2 Variables
Constants Used
[g] - Gravitational acceleration on Earth Value Taken As 9.80665
Functions Used
sqrt - A square root function is a function that takes a non-negative number as an input and returns the square root of the given input number., sqrt(Number)
Variables Used
Initial Velocity of Projectile Motion - (Measured in Meter per Second) - Initial Velocity of Projectile Motion is the velocity at which motion starts.
Maximum Horizontal Range - (Measured in Meter) - Maximum Horizontal Range is when the sine of two times of angle of projection in horizontal range tends to unity.
STEP 1: Convert Input(s) to Base Unit
Maximum Horizontal Range: 98 Meter --> 98 Meter No Conversion Required
STEP 2: Evaluate Formula
Substituting Input Values in Formula
vpm = sqrt(Hmax*[g]) --> sqrt(98*[g])
Evaluating ... ...
vpm = 31.0008338597529
STEP 3: Convert Result to Output's Unit
31.0008338597529 Meter per Second --> No Conversion Required
FINAL ANSWER
31.0008338597529 31.00083 Meter per Second <-- Initial Velocity of Projectile Motion
(Calculation completed in 00.004 seconds)

Credits

Created by Chilvera Bhanu Teja
Institute of Aeronautical Engineering (IARE), Hyderabad
Chilvera Bhanu Teja has created this Calculator and 300+ more calculators!
Verified by Rajat Vishwakarma
University Institute of Technology RGPV (UIT - RGPV), Bhopal
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14 Projectile Motion Calculators

Direction of Projectile at given Height above Point of Projection
Go Direction of Motion of a Particle = atan((sqrt((Initial Velocity of Projectile Motion^2*(sin(Angle of Projection))^2)-2*[g]*Height))/(Initial Velocity of Projectile Motion*cos(Angle of Projection)))
Maximum Height of Projectile on Horizontal Plane
Go Maximum Height = (Initial Velocity of Projectile Motion^2*sin(Angle of Projection)^2)/(2*[g])
Horizontal Range of Projectile
Go Horizontal Range = (Initial Velocity of Projectile Motion^2*sin(2*Angle of Projection))/[g]
Initial Velocity of Particle given Time of Flight of Projectile
Go Initial Velocity of Projectile Motion = ([g]*Time Interval)/(2*sin(Angle of Projection))
Time of Flight of Projectile on Horizontal Plane
Go Time Interval = (2*Initial Velocity of Projectile Motion*sin(Angle of Projection))/[g]
Velocity of Projectile at given Height above Point of Projection
Go Velocity of Projectile = sqrt(Initial Velocity of Projectile Motion^2-2*[g]*Height)
Horizontal Component of Velocity of Particle Projected Upwards from Point at Angle
Go Horizontal Component of Velocity = Initial Velocity of Projectile Motion*cos(Angle of Projection)
Initial Velocity of Particle given Horizontal Component of Velocity
Go Initial Velocity of Projectile Motion = Horizontal Component of Velocity/cos(Angle of Projection)
Vertical Component of Velocity of Particle Projected Upwards from Point at Angle
Go Vertical Component of Velocity = Initial Velocity of Projectile Motion*sin(Angle of Projection)
Initial Velocity of Particle given Vertical Component of Velocity
Go Initial Velocity of Projectile Motion = Vertical Component of Velocity/sin(Angle of Projection)
Initial Velocity given Maximum Horizontal Range of Projectile
Go Initial Velocity of Projectile Motion = sqrt(Maximum Horizontal Range*[g])
Horizontal Range of Projectile given Horizontal Velocity and Time of Flight
Go Horizontal Range = Horizontal Component of Velocity*Time Interval
Maximum Horizontal Range of Projectile
Go Horizontal Range = Initial Velocity of Projectile Motion^2/[g]
Maximum Height of Projectile on Horizontal Plane given Average Vertical Velocity
Go Maximum Height = Average Vertical Velocity*Time Interval

Initial Velocity given Maximum Horizontal Range of Projectile Formula

Initial Velocity of Projectile Motion = sqrt(Maximum Horizontal Range*[g])
vpm = sqrt(Hmax*[g])

What is projectile motion?

When a particle is thrown obliquely near the earth’s surface, it moves along a curved path under constant acceleration that is directed towards the center of the earth (we assume that the particle remains close to the surface of the earth). The path of such a particle is called a projectile and the motion is called projectile motion.

How to Calculate Initial Velocity given Maximum Horizontal Range of Projectile?

Initial Velocity given Maximum Horizontal Range of Projectile calculator uses Initial Velocity of Projectile Motion = sqrt(Maximum Horizontal Range*[g]) to calculate the Initial Velocity of Projectile Motion, The Initial velocity given maximum horizontal range of projectile formula is defined as the square root of product of maximum horizontal range and acceleration due to gravity. Initial Velocity of Projectile Motion is denoted by vpm symbol.

How to calculate Initial Velocity given Maximum Horizontal Range of Projectile using this online calculator? To use this online calculator for Initial Velocity given Maximum Horizontal Range of Projectile, enter Maximum Horizontal Range (Hmax) and hit the calculate button. Here is how the Initial Velocity given Maximum Horizontal Range of Projectile calculation can be explained with given input values -> 31.00083 = sqrt(98*[g]).

FAQ

What is Initial Velocity given Maximum Horizontal Range of Projectile?
The Initial velocity given maximum horizontal range of projectile formula is defined as the square root of product of maximum horizontal range and acceleration due to gravity and is represented as vpm = sqrt(Hmax*[g]) or Initial Velocity of Projectile Motion = sqrt(Maximum Horizontal Range*[g]). Maximum Horizontal Range is when the sine of two times of angle of projection in horizontal range tends to unity.
How to calculate Initial Velocity given Maximum Horizontal Range of Projectile?
The Initial velocity given maximum horizontal range of projectile formula is defined as the square root of product of maximum horizontal range and acceleration due to gravity is calculated using Initial Velocity of Projectile Motion = sqrt(Maximum Horizontal Range*[g]). To calculate Initial Velocity given Maximum Horizontal Range of Projectile, you need Maximum Horizontal Range (Hmax). With our tool, you need to enter the respective value for Maximum Horizontal Range and hit the calculate button. You can also select the units (if any) for Input(s) and the Output as well.
How many ways are there to calculate Initial Velocity of Projectile Motion?
In this formula, Initial Velocity of Projectile Motion uses Maximum Horizontal Range. We can use 3 other way(s) to calculate the same, which is/are as follows -
  • Initial Velocity of Projectile Motion = Horizontal Component of Velocity/cos(Angle of Projection)
  • Initial Velocity of Projectile Motion = Vertical Component of Velocity/sin(Angle of Projection)
  • Initial Velocity of Projectile Motion = ([g]*Time Interval)/(2*sin(Angle of Projection))
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