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Acceleration Solution

STEP 0: Pre-Calculation Summary
Formula Used
acceleration = Change in Velocity/Total Time Taken
a = v-u/t
This formula uses 2 Variables
Variables Used
Change in Velocity - Change in Velocity is the change in speed, or a change in direction, or a change in both speed and direction of an object. (Measured in Meter per Second)
Total Time Taken - Total Time Taken is the total time taken by the body to cover that space. (Measured in Second)
STEP 1: Convert Input(s) to Base Unit
Change in Velocity: 1200 Meter per Second --> 1200 Meter per Second No Conversion Required
Total Time Taken: 80 Second --> 80 Second No Conversion Required
STEP 2: Evaluate Formula
Substituting Input Values in Formula
a = v-u/t --> 1200/80
Evaluating ... ...
a = 15
STEP 3: Convert Result to Output's Unit
15 Meter per Square Second --> No Conversion Required
FINAL ANSWER
15 Meter per Square Second <-- Acceleration
(Calculation completed in 00.016 seconds)
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11 Other formulas that you can solve using the same Inputs

Co-efficient of discharge considering time of emptying a hemispherical tank
coefficient_of_discharging = (pi*(((4/3)*hemispherical tank radius*((initial height of liquid^(3/2))-(final height of liquid^(3/2))))-((2/5)*((initial height of liquid^(5/2))-(final height of liquid)^(5/2)))))/(Total Time Taken*area of orifice*(sqrt(2*9.81))) Go
Area of orifice considering time of emptying a hemispherical tank
area_of_orifice = (pi*(((4/3)*hemispherical tank radius*((initial height of liquid^(3/2))-(final height of liquid^(3/2))))-((2/5)*((initial height of liquid^(5/2))-(final height of liquid)^(5/2)))))/(Total Time Taken*coefficient of discharging*(sqrt(2*9.81))) Go
Co-efficient of discharge considering time of emptying a circular horizontal tank
coefficient_of_discharging = (4*Length*((((2*Radius 1)-final height of liquid)^(3/2))-((2*Radius 1)-initial height of liquid)^(3/2)))/(3*Total Time Taken*area of orifice*(sqrt(2*9.81))) Go
Coefficient of discharge for time required to empty a reservoir
coefficient_of_discharging = ((3*Area)/(Total Time Taken*Length*(sqrt(2*[g]))))*((1/sqrt(final height of liquid))-(1/sqrt(initial height of liquid))) Go
Length of crest of the weir or notch
length = ((3*Area)/(coefficient of discharging*Total Time Taken*(sqrt(2*[g]))))*((1/sqrt(final height of liquid))-(1/sqrt(initial height of liquid))) Go
Area of tank while considering time for emptying a tank
area_of_tank = (Total Time Taken*coefficient of discharging*area of orifice*(sqrt(2*9.81)))/(2*((sqrt(initial height of liquid))-(sqrt(final height of liquid)))) Go
Co-efficient of discharge considering time for emptying a tank
coefficient_of_discharging = (2*area of tank*((sqrt(initial height of liquid))-(sqrt(final height of liquid))))/(Total Time Taken*area of orifice*sqrt(2*9.81)) Go
Average Speed
average_speed = Total Distance Traveled/Total Time Taken Go
Angular Speed
angular_speed = Angular Displacement/Total Time Taken Go
The velocity of the fluid particle
velocity_fluid = Displacement/Total Time Taken Go
Electric Current when Charge and Time are Given
electric_current = Charge/Total Time Taken Go

11 Other formulas that calculate the same Output

Acceleration of the follower of tangent cam with roller follower(contact with nose)
acceleration = ((Angular velocity of the cam^2)*Distance b/w cam center and nose center)*((cos(Angle turned by cam when roller is at nose top))+((((Distance b/w roller centre and nose centre^2)*Distance b/w cam center and nose center*cos((2*pi/180)*Angle turned by cam when roller is at nose top))+((Distance b/w cam center and nose center^3)*((sin((4*pi/180)*Angle turned by cam when roller is at nose top))^4)))/sqrt((Distance b/w roller centre and nose centre^2)-((Distance b/w cam center and nose center^2)*((sin(Angle turned by cam when roller is at nose top))^2))))) Go
Acceleration of the follower after time t (Cycloidal motion)
acceleration = ((2*pi*(Angular velocity of the cam^2)*Stroke of the follower)/(Angular displacement of the cam during out stroke^2))*sin((2*pi*Angle through which the cam rotates)/(Angular displacement of the cam during out stroke)) Go
Acceleration of the follower for tangent cam with roller follower(contact with straight flanks)
acceleration = (Angular velocity of the cam^2)*(Radius of the base circle+Radius of the roller)*((2-((cos(Angle turned by cam from beginning of roller))^2))/((cos(Angle turned by cam from beginning of roller))^3)) Go
Minimum acceleration of the follower for circular arc cam(contact on the circular flank)
acceleration = (Angular velocity of the cam^2)*(Radius of circular flank-Radius of the base circle)*cos(Total angle of action of cam) Go
Acceleration of the follower for circular arc cam(contact on the circular flank)
acceleration = (Angular velocity of the cam^2)*(Radius of circular flank-Radius of the base circle)*cos(Angle turned by cam) Go
Acceleration of body in terms of stiffness of the constraint
acceleration = (-Stiffness of the constraint*Displacement of Body)/Load attached to the free end of constraint Go
Acceleration of body in terms of stiffness of shaft
acceleration = (-Stiffness of shaft*Displacement of Body)/Load attached to the free end of constraint Go
Min acceleration of follower for tangent cam with roller follower(contact with straight flanks)
acceleration = (Angular velocity of the cam^2)*(Radius of the base circle+Radius of the roller) Go
Accelaration( K and x given)
acceleration = (-Constant K*Distance Traveled)/Mass Go
Acceleration in SHM (when angular frequency is given)
acceleration = -(Angular Frequency^2)*Distance Traveled Go
Acceleration of rocket
acceleration = Thrust/Mass Go

Acceleration Formula

acceleration = Change in Velocity/Total Time Taken
a = v-u/t

What is Acceleration?

In everyday conversation, to accelerate means to speed up. The accelerator in a car can in fact cause it to speed up. The greater the acceleration, the greater the change in velocity over a given time. The formal definition of acceleration is consistent with these notions, but more inclusive. Because acceleration is velocity in m/s divided by time in s, the SI units for acceleration are m/s2, meters per second squared or meters per second per second, which literally means by how many meters per second the velocity changes every second.

Acceleration: A Vector Quantity

Acceleration is a vector in the same direction as the change in velocity, Δv. Since velocity is a vector, it can change either in magnitude or in direction. Acceleration is therefore a change in either speed or direction, or both.

How to Calculate Acceleration?

Acceleration calculator uses acceleration = Change in Velocity/Total Time Taken to calculate the Acceleration, Acceleration is the rate of change in velocity to the change in time. Acceleration and is denoted by a symbol.

How to calculate Acceleration using this online calculator? To use this online calculator for Acceleration, enter Change in Velocity (v-u) and Total Time Taken (t) and hit the calculate button. Here is how the Acceleration calculation can be explained with given input values -> 15 = 1200/80.

FAQ

What is Acceleration?
Acceleration is the rate of change in velocity to the change in time and is represented as a = v-u/t or acceleration = Change in Velocity/Total Time Taken. Change in Velocity is the change in speed, or a change in direction, or a change in both speed and direction of an object and Total Time Taken is the total time taken by the body to cover that space.
How to calculate Acceleration?
Acceleration is the rate of change in velocity to the change in time is calculated using acceleration = Change in Velocity/Total Time Taken. To calculate Acceleration, you need Change in Velocity (v-u) and Total Time Taken (t). With our tool, you need to enter the respective value for Change in Velocity and Total Time Taken and hit the calculate button. You can also select the units (if any) for Input(s) and the Output as well.
How many ways are there to calculate Acceleration?
In this formula, Acceleration uses Change in Velocity and Total Time Taken. We can use 11 other way(s) to calculate the same, which is/are as follows -
  • acceleration = ((2*pi*(Angular velocity of the cam^2)*Stroke of the follower)/(Angular displacement of the cam during out stroke^2))*sin((2*pi*Angle through which the cam rotates)/(Angular displacement of the cam during out stroke))
  • acceleration = (Angular velocity of the cam^2)*(Radius of the base circle+Radius of the roller)*((2-((cos(Angle turned by cam from beginning of roller))^2))/((cos(Angle turned by cam from beginning of roller))^3))
  • acceleration = (Angular velocity of the cam^2)*(Radius of the base circle+Radius of the roller)
  • acceleration = ((Angular velocity of the cam^2)*Distance b/w cam center and nose center)*((cos(Angle turned by cam when roller is at nose top))+((((Distance b/w roller centre and nose centre^2)*Distance b/w cam center and nose center*cos((2*pi/180)*Angle turned by cam when roller is at nose top))+((Distance b/w cam center and nose center^3)*((sin((4*pi/180)*Angle turned by cam when roller is at nose top))^4)))/sqrt((Distance b/w roller centre and nose centre^2)-((Distance b/w cam center and nose center^2)*((sin(Angle turned by cam when roller is at nose top))^2)))))
  • acceleration = (Angular velocity of the cam^2)*(Radius of circular flank-Radius of the base circle)*cos(Total angle of action of cam)
  • acceleration = (Angular velocity of the cam^2)*(Radius of circular flank-Radius of the base circle)*cos(Angle turned by cam)
  • acceleration = (-Stiffness of the constraint*Displacement of Body)/Load attached to the free end of constraint
  • acceleration = (-Stiffness of shaft*Displacement of Body)/Load attached to the free end of constraint
  • acceleration = (-Constant K*Distance Traveled)/Mass
  • acceleration = -(Angular Frequency^2)*Distance Traveled
  • acceleration = Thrust/Mass
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