Inverse Square Law Solution

STEP 0: Pre-Calculation Summary
Formula Used
Luminance = Intensity of Transmitted Light/Distance^2
Lv = It/d^2
This formula uses 3 Variables
Variables Used
Luminance - (Measured in Lux) - Luminance refers to the amount of light emitted, reflected, or transmitted by a surface or object per unit area. It measures the brightness or intensity of the light perceived by an observer.
Intensity of Transmitted Light - (Measured in Candela) - Intensity of Transmitted Light varies as the square of the cosine of the angle between the two planes of transmission.
Distance - (Measured in Meter) - The distance from the light source.
STEP 1: Convert Input(s) to Base Unit
Intensity of Transmitted Light: 21 Candela --> 21 Candela No Conversion Required
Distance: 8.9 Meter --> 8.9 Meter No Conversion Required
STEP 2: Evaluate Formula
Substituting Input Values in Formula
Lv = It/d^2 --> 21/8.9^2
Evaluating ... ...
Lv = 0.265118040651433
STEP 3: Convert Result to Output's Unit
0.265118040651433 Lux -->0.265118040651433 Candela Steradian per Sq Meter (Check conversion ​here)
FINAL ANSWER
0.265118040651433 0.265118 Candela Steradian per Sq Meter <-- Luminance
(Calculation completed in 00.004 seconds)

Credits

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Created by Aman Dhussawat
GURU TEGH BAHADUR INSTITUTE OF TECHNOLOGY (GTBIT), NEW DELHI
Aman Dhussawat has created this Calculator and 50+ more calculators!
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Verified by Parminder Singh
Chandigarh University (CU), Punjab
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7 Laws of Illumination Calculators

Beer-Lambert Law
​ Go Intensity of Transmitted Light = Intensity of Light Entering the Material*exp(-Absorption per Concentration Coefficient*Concentration of Absorption Material*Path Length)
Fresnel's Law of Reflection
​ Go Reflection Loss = (Refractive Index of Medium 2-Refractive Index of Medium 1)^2/(Refractive Index of Medium 2+Refractive Index of Medium 1)^2
Refracted Angle using Snell's Law
​ Go Refracted Angle = arcsinh((Refractive Index of Medium 1*sin(Incident Angle))/(Refractive Index of Medium 2))
Incident Angle using Snell's Law
​ Go Incident Angle = arcsinh((Refractive Index of Medium 2*sin(Refracted Angle))/(Refractive Index of Medium 1))
Illumination by Lambert Cosine Law
​ Go Illumination Intensity = (Luminous Intensity*cos(Illumination Angle))/(Length of Illumination^2)
Lambert's Cosine Law
​ Go Illuminance at Angle of Incidence = Illumination Intensity*cos(Incident Angle)
Inverse Square Law
​ Go Luminance = Intensity of Transmitted Light/Distance^2

16 Advanced Illumination Calculators

Beer-Lambert Law
​ Go Intensity of Transmitted Light = Intensity of Light Entering the Material*exp(-Absorption per Concentration Coefficient*Concentration of Absorption Material*Path Length)
Fresnel's Law of Reflection
​ Go Reflection Loss = (Refractive Index of Medium 2-Refractive Index of Medium 1)^2/(Refractive Index of Medium 2+Refractive Index of Medium 1)^2
Refracted Angle using Snell's Law
​ Go Refracted Angle = arcsinh((Refractive Index of Medium 1*sin(Incident Angle))/(Refractive Index of Medium 2))
Incident Angle using Snell's Law
​ Go Incident Angle = arcsinh((Refractive Index of Medium 2*sin(Refracted Angle))/(Refractive Index of Medium 1))
Intensity of Light Transmitted
​ Go Intensity of Transmitted Light = Intensity of Light Entering the Material*exp(-Absorption Coefficient*Path Length)
Illumination by Lambert Cosine Law
​ Go Illumination Intensity = (Luminous Intensity*cos(Illumination Angle))/(Length of Illumination^2)
Number of Floodlighting Units
​ Go Number of Floodlighting Units = (Area to be Lighted*Illumination Intensity)/(0.7*Lumen Flux)
Lambert's Cosine Law
​ Go Illuminance at Angle of Incidence = Illumination Intensity*cos(Incident Angle)
Spectral Transmission Factor
​ Go Spectral Transmission Factor = Transmitted Spectral Emission/Spectral Irradiation
Spectral Reflection Factor
​ Go Spectral Reflection Factor = Reflected Spectral Emission/Spectral Irradiation
Utilization Factor of Electrical Energy
​ Go Utilization Factor = Lumen Reaching Working Plane/Lumen Emitting from Source
Spectral Luminous Efficacy
​ Go Spectral Luminous Efficacy = Maximum Sensitivity*Photopic Efficiency Value
Inverse Square Law
​ Go Luminance = Intensity of Transmitted Light/Distance^2
Specific Consumption
​ Go Specific Consumption = (2*Input Power)/Candle Power
Luminance for Lambertian Surfaces
​ Go Luminance = Illumination Intensity/pi
Luminous Intensity
​ Go Luminous Intensity = Lumen/Solid Angle

Inverse Square Law Formula

Luminance = Intensity of Transmitted Light/Distance^2
Lv = It/d^2

What law is inverse square?

Newton's law states: The gravitational attraction force between two point masses is directly proportional to the product of their masses and inversely proportional to the square of their separation distance.

How to Calculate Inverse Square Law?

Inverse Square Law calculator uses Luminance = Intensity of Transmitted Light/Distance^2 to calculate the Luminance, The Inverse Square Law formula is defined as a law stating that the intensity of an effect such as illumination or gravitational force changes in inverse proportion to the square of the distance from the source. Luminance is denoted by Lv symbol.

How to calculate Inverse Square Law using this online calculator? To use this online calculator for Inverse Square Law, enter Intensity of Transmitted Light (It) & Distance (d) and hit the calculate button. Here is how the Inverse Square Law calculation can be explained with given input values -> 1.018844 = 21/8.9^2.

FAQ

What is Inverse Square Law?
The Inverse Square Law formula is defined as a law stating that the intensity of an effect such as illumination or gravitational force changes in inverse proportion to the square of the distance from the source and is represented as Lv = It/d^2 or Luminance = Intensity of Transmitted Light/Distance^2. Intensity of Transmitted Light varies as the square of the cosine of the angle between the two planes of transmission & The distance from the light source.
How to calculate Inverse Square Law?
The Inverse Square Law formula is defined as a law stating that the intensity of an effect such as illumination or gravitational force changes in inverse proportion to the square of the distance from the source is calculated using Luminance = Intensity of Transmitted Light/Distance^2. To calculate Inverse Square Law, you need Intensity of Transmitted Light (It) & Distance (d). With our tool, you need to enter the respective value for Intensity of Transmitted Light & Distance and hit the calculate button. You can also select the units (if any) for Input(s) and the Output as well.
How many ways are there to calculate Luminance?
In this formula, Luminance uses Intensity of Transmitted Light & Distance. We can use 1 other way(s) to calculate the same, which is/are as follows -
  • Luminance = Illumination Intensity/pi
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