11 Other formulas that you can solve using the same Inputs

Displacement of Body when initial velocity, time and acceleration are given
Displacement of Body=(Initial Velocity*Time Taken to Travel)+(Acceleration*(Time Taken to Travel)^2)/2 GO
Displacement of Body when initial velocity, final velocity and acceleration are given
Displacement of Body=((Final Velocity)^2-(Initial Velocity)^2)/(2*Acceleration) GO
Displacement of Body when initial velocity, final velocity and time are given
Displacement of Body=((Initial Velocity+Final Velocity)*Time Taken to Travel)/2 GO
Impulsive Force
Impulsive Force=(Mass*(Final Velocity-Initial Velocity))/Time Taken to Travel GO
Final Velocity of freely falling body from height h, when it reaches ground
Velocity on reaching ground=sqrt(2*Acceleration Due To Gravity*Height) GO
Final Velocity of body
Final Velocity=Initial Velocity+Acceleration*(Time Taken to Travel) GO
Archimedes Principle
Archimedes Principle=Density*Acceleration Due To Gravity*Velocity GO
Distance Traveled
Distance Traveled=Initial Velocity*T+(1/2)*Acceleration*(T)^2 GO
Potential Energy
Potential Energy=Mass*Acceleration Due To Gravity*Height GO
Average Velocity of body when initial and final velocity are given
Average Velocity=(Initial Velocity+Final Velocity)/2 GO
Pressure when density and height are given
Pressure=Density*Acceleration Due To Gravity*Height GO

1 Other formulas that calculate the same Output

Range of motion
Range of Motion=((Initial Velocity^2)*(sin(2*Theta)))/Acceleration Due To Gravity GO

Maximum Range of Flight Formula

Range of Motion=((Initial Velocity^2)*(1-sin(Angle of plane)))/(Acceleration Due To Gravity*((cos(Angle of plane))^2))
More formulas
Maximum height attained by object GO
Time of flight GO
Range of motion GO
Initial Speed when time of flight is given GO
Initial Speed when Maximum Height is given GO
Initial Velocity when Range is given GO
Maximum Height attained GO
Time of Flight for Inclined Projectile GO

What is Inclined Projectile Motion ?

Projectile motion on an incline plane is one of the various projectile motion types. The main distinguishing aspect is that points of projection and return are not on the same horizontal plane. There are two possibilities : (i) the point of return is at a higher level than the point of projection i.e projectile is thrown up the incline and (ii) Point of return is at a lower level than point of projection i.e. projectile is thrown down the incline.

How to Calculate Maximum Range of Flight?

Maximum Range of Flight calculator uses Range of Motion=((Initial Velocity^2)*(1-sin(Angle of plane)))/(Acceleration Due To Gravity*((cos(Angle of plane))^2)) to calculate the Range of Motion, The Maximum Range of Flight formula is defined as ( ( initial_velocity ^ 2 ) * ( 1 - sin ( angle_of_plane ) ) / ( acceleration_due_to_gravity * ( cos ( angle_of_plane ) ) ^ 2 ). Range of Motion and is denoted by R symbol.

How to calculate Maximum Range of Flight using this online calculator? To use this online calculator for Maximum Range of Flight, enter Acceleration Due To Gravity (g), Initial Velocity (u) and Angle of plane (α) and hit the calculate button. Here is how the Maximum Range of Flight calculation can be explained with given input values -> 121.0426 = ((45^2)*(1-sin(45)))/(9.8*((cos(45))^2)).

FAQ

What is Maximum Range of Flight?
The Maximum Range of Flight formula is defined as ( ( initial_velocity ^ 2 ) * ( 1 - sin ( angle_of_plane ) ) / ( acceleration_due_to_gravity * ( cos ( angle_of_plane ) ) ^ 2 ) and is represented as R=((u^2)*(1-sin(α)))/(g*((cos(α))^2)) or Range of Motion=((Initial Velocity^2)*(1-sin(Angle of plane)))/(Acceleration Due To Gravity*((cos(Angle of plane))^2)). The Acceleration Due To Gravity is acceleration gained by an object because of gravitational force, Initial Velocity is the velocity at which motion starts and Angle of plane denotes the angle made by the plain.
How to calculate Maximum Range of Flight?
The Maximum Range of Flight formula is defined as ( ( initial_velocity ^ 2 ) * ( 1 - sin ( angle_of_plane ) ) / ( acceleration_due_to_gravity * ( cos ( angle_of_plane ) ) ^ 2 ) is calculated using Range of Motion=((Initial Velocity^2)*(1-sin(Angle of plane)))/(Acceleration Due To Gravity*((cos(Angle of plane))^2)). To calculate Maximum Range of Flight, you need Acceleration Due To Gravity (g), Initial Velocity (u) and Angle of plane (α). With our tool, you need to enter the respective value for Acceleration Due To Gravity, Initial Velocity and Angle of plane and hit the calculate button. You can also select the units (if any) for Input(s) and the Output as well.
How many ways are there to calculate Range of Motion?
In this formula, Range of Motion uses Acceleration Due To Gravity, Initial Velocity and Angle of plane. We can use 1 other way(s) to calculate the same, which is/are as follows -
  • Range of Motion=((Initial Velocity^2)*(sin(2*Theta)))/Acceleration Due To Gravity
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